In the early years, the child develops their language skills through imitation. To progress into reading, the child must first develop an understanding of the writing system. According to Maria Montessori, this is where self-confidence makes an immense difference and can propel the child into the next phase of their education. With this fundamental component in mind, Edoki offers a catalog of progressive apps aimed not only teach children but to encourage them to be confident learners.
Montessori Letter Sounds
Learning to read has never been so much fun! Letter sounds and recognition are made simple in this app.
Children learn how to recognize letter sounds and make associations in these 2 games.
Box of Letters
Discover the letters of the alphabet as well as their sounds.
Letters and Images
In this word, I hear and see...
My first spelling test.
3 interactive games that allow children to work on their letter sounds and tracing skills.
With the help of the images, children will discover objects and their names in both English and French!
Montessori Early Reading
An App for early readers who are eager to practice reading easy phonetic words.
From phonics to words
Activity to trigger the first reading
Read & Match
Practice reading words without spelling difficulties
Recognize words that begin like ...
Playing with the sound of words and rhymes
Montessori French Syllables
An app sure to make reading in French easy and effortless for all types of learners - suited for learners with Dyslexia.
A step-by-step approach that allows children to create sounds using consonants and vowels in a fun lab setting.
Chase sounds and recognize different fonts & graphemes!
The missing syllable
Children must spot the missing syllable with the help of colorful images.
With its play environment that reflects that of a school and many personalizable components, this game will motivate the child to explore reading and writing exercises in comfort and style.
The Pencil Case
The supplies are scattered on the table. The child places the objects labeled with the correct name in the pencil case. The other objects can be dragged into the tray.
The child learns to write their name.
The Video Game
Children may use the portable video game console to try out interesting retro games.
The Hungry Snake
A reimagination of the famous game, Snake!
Discover the timeless invasion game!
The Magnetic Board
Play with magnetic letters!
The Lunch Box
Clean up after lunch!
Place special items in the safe!
Add a Locker
The child can add lockers for their friends.
Hear the clickety clack of the machine as the child types their name.
Skydiving for Letters
Catch the letters in the child's name as the parachuter floats to the ground.
When the light is turned off, the naughty parachuters will paint and dent the child's locker. Tapping them one by one should scare them off.
The child learns to care for their belongings.
The child will experience gravity by playing with the letters in their name in 3D.
The child will discover the importance of sorting their trash.
The words I know
The child plays and memorises words of interest received in the store.
The sound of the first letter
Discover initial sounds and letters in words!
The letters are singing
Discover the pronunciation of vowels in different words.
The child completes exercises to learn to recognize letter-sound correspondences.
This game teaches children to recognize the first two groups of syllables.
Blend syllables together
Reading and writing are closely linked. Learning to write letters helps children remember the letters and use them in reading.
Starting to Read
Illustrate simple sentences by choosing the correct pictures!
The Joy of Reading
A comprehensive collection of 9 multilevel games that are designed to encourage early reading.
Sounds and Letters
Squirrel serves as the child’s guide to building a solid awareness of phonemes and then phonics.
The child explores tracing, recognition of upper and lowercase letters, and distinguishing between letters in the alphabet.
The child’s phonological awareness is extended as they are introduced to initial sounds in words.
Words that Rhyme
Bird serves as the child’s guide as they categorize rhyming words.
Learn to Blend
The child discovers that segmented sounds blend together to form words and that letters can be substituted to form different words!
Short and Long Vowels
The child learns how to distinguish between the different sounds that vowels can make.
Beaver serves as the child’s guide as they chop compound words into their smaller components and generate new words of their own.
The child plays with all of the words that they have learned in The Joy of Reading.
Starting to Read
Children illustrate simple sentences by inserting images to represent them. They are encouraged to attempt to read the sentences on their own before asking the device to do so.
Learning sight words is vital to becoming a successful early reader, so much so that we devoted a whole game to learning them!
Search for Kangaroo in the magical forest and see new sight words!
Pop the Balloons
Children target the balloons with the correct sight word and pop them using a slingshot.
Can you find all the word pairs?
Whack- a- mole
Whack the moles who are not holding the correct sight word.
Play Bingo with sight words! Get three in a row and you win!
Build a tower to help the mouse eat the cheese!
Guide Bear through the maze to collect the cherries that spell a given word.
Unscramble the letters to make a word.
Can you beat the purple snail in a race?
Type words on a vintage piece of technology.
Can you remember the words to the band's rap song?
The Cicada and the Ant
By reading the interactive story of La Cigale et la Fourmi, children enjoy playing while learning new words. They can appropriate these words to develop new skills to identify them. It’s a perfect experience to learn how to read. All the interactive elements give a catchy touch to this game. They also help to discover the meaning of the French fable. It is a perfect complement to the program developed by Seven Academy.
After they read, the child can play with the characters. The big stars indicate key actions to progress within the story. Small stars trigger surprises.
I Read Myself
The child moves freely from one page the other. The text is displayed. We can click on each word. This triggers the corresponding sound.
Audio playback is automatic. The background color of each word changes while we read the sentence. Then, the characters come alive to illustrate the story.